Thursday, 13 March 2014

Post 4 - File Manangement


Task One

Assets - Assets are essential to the development of digital media because it makes it easier for the creditor to work with their design.


This Screenshot is an outline editor for all the assets that i have used in my design. Each asset is named after their icon e.g. Camera. Camera is named after the icon because if i was to name it something like 'chair' it would be confusing for me and those who are also trying to help me with the design. Each asset is sorted into different tabs so that everything is easy to find and work with.





This screenshot shows the 3D view of my design and where my assets are placed. The blue mesh is my character and all my other assets are around the blue mesh. The 2 black dots with the sparkles around it are my lamps, i have 1 lamp in the front of the mesh and 1 in the back. This is so my mesh does not have any black patches. The camera is in front of my mesh so that when i review my design it shows the front of my design not the sides or the back.





 For me to make my mesh do i walk cycle i first downloaded a file-image then converted it into an asset. To do this i have just added the file-image into Blender. I then changed to front ortho mode to line up my character with the asset that i have just added.

The timeline is a  big asset to my walk cycle because it allowed me to control how long each frame was going to be and how long i wanted it to go on for.





File Management - File management is also essential to the development of digital media because it helps you keep your files stay organised so that it is easier to access.

This is an example how i kept my files neat. Having this file neat was very effective because not only did i find what i was looking for easily but others did too.





This is another example of how i had kept my files neat. After i took a screenshot of everything that i had needed i saved them into my 'screenshots' folder then named it what i needed it to be.









Task Two


Asset management is very important. because without asset management you can easily get confused with what you're working with. In this screenshot it shows the assets in Outline Editor and 3D view. So in the Outline Editor you can see that i gave it a name after the icon. This is because without a proper name i could easily get confused with what i am working with. It also makes it easier for those who are trying to help me with my design. Giving my assets a proper name was very effective because whenever i needed help people could easily point out what was wrong and told me what to fix up. The assets in the 3D view was nicely spread out so its not so confusing when im working in 'user persp' mode.

File management is just as important as asset management because if your files are not well organised it could take a while to find what you are looking for. For example if you were to name it something completely random and saved it in a random file and your work suddenly goes wrong, you might have to start again or spend a lot of time trying to find where you saved you work.


In this screenshot it shows how to appropriately name your files. The effectiveness of appropriately naming your files is you don't spend a lot of time trying to figure out which file is which.






In this screenshot it shows how not to name your files. Because i had gave my designs random names it actually took awhile to find the up to date piece of work.
















1 comment:

  1. You need to provide a clearer discussion of asset and file management, I would recommend that you do this by talking directly to the steps that you went through with your gingerbread man animation.

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